Today's Devices, Tomorrow's Performance
The Hooked Media Player is specifically designed for embedded
devices. It doesn't need a desktop processor, or desktop
quantities of memory. A typical embedded CPU such
as a 150 MHz ARM®-9, with few hundred kilobytes of memory and no graphics
acceleration, is able to run many HMP animations. The code is efficient,
and the content is compressed and compact.
Graphic Chip Not Required
Although the Hooked Media Player will take advantage of hardware graphics-acceleration
when present, it doesn't require it. Pure software implementations run quite well
on four year-old cell phones. Ask us about what it would take to
bring up a software implementation of the Hooked Media Player on your
device.
No Waiting for Future APIs
The Hooked Media Player can provide accelerated playback on a variety of embedded
graphics libraries: OpenGL® ES 1.0, 1.1, 2.0, Direct3D® Mobile, and several
desktop graphics libraries. Unlike other
animation players that promise accelerated animation playback, the
Hooked Media Player does not depend on future APIs like OpenGL ES 2.0.
Many Platforms Today, More Tomorrow
The Hooked Media Player is available on many of today's most popular
mobile and embedded software platforms including Symbian OS, Windows® Mobile, Windows CE, Brew®, Linux, iPhone® OS X and QNX.
Desktop simulators are available for all of these operating systems.
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Example SWF Cell-Phone Interface, Authored with Adobe® Flash® CS4
Standalone or SDK
The Hooked Media Player is available as an SDK on all platforms, as
well as a stand-alone binary. Using the SDK, native code
developers can create applications where native code acts as the master
application container, and HMP is a slaved presentation layer.
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